using Godot;
2dog exposes the full GodotSharp API that we've grown to love and expect.
You can just code like you're used to, both in your game-side code, and the host-side code. Of course you can also work with GDscript (game-side only).
Official Docs
I'm happy to wag my tail send you on an adventure to godotengine.org! https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp