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using Godot;

2dog exposes the full GodotSharp API that we've grown to love and expect.

You can just code like you're used to, both in your game-side code, and the host-side code. Of course you can also work with GDscript (game-side only).

Official Docs

I'm happy to wag my tail send you on an adventure to godotengine.org! https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp